PS3 FBANext R386: Arcade Emulator


Today CaptainCPS-X, messaged us with a nice update, that he compiled for the FBANext Emulator. The following is what he had to say about his release: "Today I released a Test Build I compiled of the latest revision of FBANext source code. I believe this release is much better than the first official one, since now you can map the inputs, there is a new logo PNG, and background I made for Lantus, and other nice things like the addition of latest PGM driver updates by IQ_132."

Emulates
•Capcom CPS-1
•Capcom CPS-2
•Capcom CPS-3
•Cave
•Neo Geo
•Sega System 16 (and similar), System 18, X-Board, Y-Board
•Toaplan
•Taito
•Psikyo 68EC020 based hardware


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FBANext - Test Build [r386]

Compiled by CaptainCPS-X and released with Lantus blessing

Note: This release is not final, so you may experience bugs.

Source Code: https://code.google.com/p/fba360/

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r386
PS3 - added PIC1.PNG

r385
Core - merged in IQ_132s PGM WIP code. Thanks CaptainCPS-X ! Note: kov/olds were broken - fixed, however kov2 does not run - investigate

r384
PS3 - added In Game Menu and Button Mapping screen

r383
PS3 - added key map definitions

r382
PS3 - slightly reduced sleep time on pause

r381
Core - fixed sound in d_powerins

r380
Core - fixed sound issue in d_mitchell

r379
Core - fixed endian issue in d_blockout

r377
Xbox - displays detailed error message if rom doesnt load

r376
Xbox - added proper rom auditing back in..ps3 is next

r374
Xbox - no longer reset d3d each time a rom loads

r373
Core - working sound on d_tnzs.cpp

r372
added shaders folder for linux build

r371
Xbox - removed DebugMsg() call

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