[=>] Merged from Dev branch:
Rev 331 - Corn
[!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
[!] reorganize and improve checks in R4300_Handle_Interrupt()
[!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
Rev 332 - Salvy
[!] Optimized CPU_SetCompare
Rev 333 - Salvy
!] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
Rev 334 - Salvy
[+] Implemented MFC0 in dynarec
Rev 335 - Salvy
[!] Optimized CTC1 in dynarec
Rev 336 - Corn
[!] some small optimizations in code generator
[-] removed non working fix for TV output
Rev 337 - Salvy
[~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
[!] Enabled option to ignore memory bound checking in release mode (slight speed up)
Rev 338 - Salvy
[~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
Rev 339 - Salvy
[!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)
And here's a note from the Dev:
This release of DaedalusX64 is currently in beta stages of development.
As for the past releases of Daedalus PSP, this project is intended to show the potential for a N64 emulator on the PSP, but the currentrelease has many missing features that make it far from usable:
+Many roms won't boot.
+Some roms have serious graphical glitches.
+Various roms have random lockups and crashes.
+Many roms run at a low framerate.
Having said all that, We believe most of these problems can be overcome in the near future.
Now if you want to update DaedalusX64 from an old version this is how you do it:
Remove all HLE files from the SaveGames folder
Remove rom.db and preferences.ini
This will ensure that Daedalus is fresh.
And having read all that are you ready for the download?! Alright. And just remember Daedalus requires Custom Firmware 4.00 or higher, failing to install CFW 4.00 or higher will mean Daedalus does not load past the firmware check screen.
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