PSVITA ZombieBound v0.1.0 Beta Released

Today developer VitaHex has released a new homebrew named ZombieBound v0.1.0 Beta for the Playstation Vita. Check out the release notes, changelog and the download link provided below.

Release Notes:
Zombiebound is a 3D FPS zombie survival game for the PS Vita.
It plays very similar to your favourite CoD Zombies games. It is developed in lua using Lua Player Plus by Rinnegatamante, it's also an open source project so you can easily modify the code, the assets, add new maps and stuff like that.

All of the models, the environments and most of the textures are hand-made by me. Zombies are also animated using hard-coded transforms for their parts and limbs. They can break the window barricades and walk to you avoiding obstacles and walls, some of them walk faster than the others and the more waves you pass the more difficult they get. You can also repair the window barricades to protect you and get some extra points.
There are 3 weapons so far. Pistol, shotgun and an assault rifle. Pistol is your default weapon with unlimited ammo but it's very basic in terms of damage and speed. The other two weapons can be purchased from the walls for a specific amount of points.

There is still a lot to do and I try to work on this project when I have some free time.
Some of the features I would like to add in the future are:
- More levels and ability to unlock doors to progress further in to a level
- More weapons to purchase
- Smarter AI
- Better collision system
- Better animations

Developed by VitaHEX games.

- Rinnegatamante for Lua Player Plus
- Music by

- Hand-made 3D models and environments
- Endless waves of zombies with progressive difficulty
- 3 weapons (pistol, shotgun, assault riffle)
- Purchase weapons from walls using in-game credits
- High quality graphics created from scratch exclusively for this game
- Runs at native PS Vita resolution

Known Issues:
- Collision issues on zombies at specific walls
- Sometimes you may get an error loading a specific font. Pressing X to restart may fix this issue


Additional Screenshots (Click to enlarge)

Download Here

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