[Playstation 4] PS4 NID to Function Name Resolver Released

Today developer Zer0xFF has released a new version of PS4 NID to Function Name Resolver for the Playstation 4. Check out the release notes, changelog and the download link provided below.

Release Notes
2 weeks ago I posted this picture, today I'm posting up the source, this will be helpful for anyone working with PS4 and RE sprx, currently it's missing game bin/sprx support but that will be added in due time

Resolves PS4 Bin/Lib Function Names

Requirement
IDA (Have only been tested on IDA 7.0)
IDA SDK
cmake
ps4libdoc by @idc
How-To-Build
git clone --recurse-submodules https://github.com/Thunder07/ps4_nid_resolver_ida.git
cd ps4_nid_resolver_ida
./extern/ida-cmake/build.py -t 7.0 -i ~/idasdk70/ --idaq ~/.idapro/
Note: on windows you'd need to change --idaq C:\Users\USERNAME\AppData\Hex-Rays\IDA Pro\

How-To-Use
Ctrl+Alt+F10: Basic Settings Panel

Ctrl+F10: Resolve Function Names (Note: this action is none reversible, make sure you've a copy of your ida database before applying this)

TO-DO
At this moment, the plugin will only attempt to resolve libraries that have been defined in ps4libdoc by @idc. In the future I plan on supporting any PS4 bin/lib/sprx (such as those found inside games containers)

Special Thanks
To @idc for his work on ps4libdoc and ps4-uplift which made this project possible.
Download Here

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