[Playstation 3] RetroArch v1.7.0 Released

Today developer Libretro has released a new version of RetroArch v1.7.0 for the Playstation 3. Check out the release notes, changelog and the download link provided below.

Release Notes
CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
CHEEVOS: Leaderboard support
CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
COMMANDLINE: Fix fullscreen toggle switch.
COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
COMMON: Fix slowmotion ratio always being reset back to 1.
COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
COMMON: New lightgun API.
COMMON: New VFS (Virtual File System) API.
COMMON: Fixed some playlist bugs.
COMMON: New snow shader.
COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
COMMON: Fix loading cores that require no content one after another.
COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
EMSCRIPTEN: Fix references to browserfs.
FREEBSD: Support libusb HID input driver.
HAIKU: Buildfix.
INPUT: Map clear button to DEL key.
LINUX/X11: Add RetroArch logo to window title bar.
LINUX/X11: Input driver now supports new lightgun code.
LINUX/X11: Support window transparency (requires a compositing window manager).
LOBBIES: Fix for crash on join netplay rooms via touch / glui.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese-Brazilian translation.
LOCALIZATION: Update Polish translation.
LOCALIZATION: Update Russian translation.
MENU: Snowflake menu shader effect.
OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
PS3: HTTP requests / downloads should now work.
PS3: Core Updater now works.
PS3: Improved font rendering, enable STB Unicode font renderer.
PSP: Make it work with Vita’s Adrenaline.
PSP: Fix audio sync.
PSP: Fix content loading, port should be functional again.
PSP: Use 64MB when available.
SCANNER: Fix crash from Windows-incompatible format string.
VITA: Improve packaging, installation times.
WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
VULKAN: Various stability fixes for WSI.
WINDOWS: Add MSVC 2017 solution.
WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
WINDOWS: Raw input driver now supports new lightgun code.
WINDOWS: Use configured OSD/text message color on GDI driver.
WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
WINDOWS: Improve version reporting under System Information.
WINDOWS: Support window transparency.
WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
WINDOWS: Added Visual Studio 2017 support.

Improved PlayStation3 Port
So many important improvements that have been made to the PlayStation3 port as a result of our newfound friendly collaboration with an RPCS3 dev:

Downloads now work
Netplay now works. You can netplay between two PS3s, or with another system that is also of the big-endian architecture. For instance – netplay between RetroArch PS3 and RetroArch Wii U works. NOTE: There might still be some endian-specific code in certain cores that can cause bugs.
Content Downloader works. You can download many demos and freeware homebrew games from this.
Thumbnail Downloader works. You can download boxarts and titles/snaps for your games from here.
Core Updater works. Now you can directly download freshly updated cores directly through the built-in Core Updater. New cores will be added over time, and best of all, you don’t need to install a new RetroArch version in order to obtain these new cores either.
Improved font rendering inside the menu. Non-Western languages are now also supported by this improved font rendering, including Japanese, Korean, Chinese, Russian, etc.

Also New menu Shader Effects

Release Note from @libretro
clienthax from the @rpcs3 team has helped us significantly improve RetroArch PS3! Core Updater, netplay and downloading assets and other files is now supported! And you can run it with the @rpcs3 emulator itself of course!
Download Here

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