PSVITA / PSTV NoNpDrm v1.0 Released

Today developer TheFloW has released a new homebrew named NoNpDrm v1.0 for the Playstation Vita. Check out the release notes, changelog and the download link provided below.

Features
Exports PS Vita content license keys as fake licences.
Bypasses expiration of PlayStation Plus and other timed licenses.
Allows you to run trial versions as full versions.
Allows sharing PFS encrypted content (unmodified non decrypted games) across multiple PS Vita accounts and devices using generated fake license files.
Imported games behave as purchased games and allow the use of game updates seemlessly downloaded from the Sony Interactive Entertainment Network (PlayStation Network) as long as these updates run on firmware 3.60 and lower.
Games can also be stripped of their PFS encryption using tools such as Vitamin just as any other purchased games would.
Using purchased applications on deactivated devices.
In a nutshell, this plugin allows you to bypass DRM protection on any PS Vita content.

This software WILL NOT
Allow modifications to your games/applications.
Work with PFS decrypted content (such as games dumped using applications such as Vitamin or MaiDumpTool).
Enable you to run applications/use content without a valid license or a fake license file.
Work with PlayStation Portable or PlayStation 1 titles (should you wish to play such titles, you may want to look into the Adrenaline software).
Work with applications that only run on firmware 3.61 or later.
Legal Disclaimer

The removal and distribution of DRM content and/or circumventing copy protection mechanisms for any other purpose than archiving/preserving games you own licenses for is illegal.
This software is meant to be strictly reserved for your own PERSONAL USE.
The author does not take any responsibility for your actions using this software.

Software Requirements
This software will only work on PlayStation Vita, PlayStation Vita TV, PlayStation TV devices running on firmware 3.60, the taiHEN framework and HENkaku need to be running on your device, for more information please connect to https://henkaku.xyz/
For all the possibilities described below, you should use VitaShell v1.6 or higher for faster transfers.
VitaShell lets you mount your PS Vita's Memory Card or Game Card to your PC over USB.
On a PS TV device, you can mount a USB flash drive and copy files to uma0:.

Installation
Download the latest nonpdrm.skprx, copy it to ux0:tai and modify the ux0:tai/config.txt file to add the path to the module under *KERNEL as follows
*KERNEL
ux0:tai/nonpdrm.skprx
Don't forget to reboot your device, otherwise the plugin will have no effect yet.
If you know what you are doing, you may change this path to an arbitrary location as long as it matches the exact location of the module. You may also edit the ur0:tai/config.txt instead assuming you do not have a config.txt file inside the ux0:tai/ folder

Creating the fake license
In order to generate a fake license file containing the application's rif key, you must first launch the application with the NoNpDrm plugin enabled.

The fake licenses for the applications will then be stored at
ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif
ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif (for additional content)

Sharing Digital Applications
If you wish to use the application on the same device but on a different account, simply copy the fake license 6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif.
If you wish to use the application on a different device, transfer the content of ux0:app/TITLE_ID to your PC and copy the fake license ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif file as TITLE_ID/sce_sys/package/work.bin You need to overwrite the original work.bin
Note: on games obtained through the PlayStation Store, work.bin is tied to your Sony Interactive Entertainment (also known as PlayStation Network) account and contains your account ID. The fake license does however NOT contain any personal information.

Sharing Game Cards
Transfer the gro0:app/TITLE_ID folder and its content to ux0:app/TITLE_ID or to your computer and save the fake license ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif as TITLE_ID/sce_sys/package/work.bin.

For faster transfers you can mount the Game Card over USB. To do so, open VitaShell (See the Software Requirements section of this documentation), press the START button of your PS Vita, in the Main settings menu, select Game Card next to the USB device option and press START once again to close the settings tab.
Now connect your PS Vita to your computer over USB and press the SELECT button.

Note: Mounting Game Cards over USB does not work on PlayStation TV or PlayStation Vita TV devices.

Sharing Additional Content
You may share any additonal content across devices from ux0:addcont/TITLE_ID/DLC_FOLDER or, on selected card games, from grw0:addcont/TITLE_ID/DLC_FOLDER
To do so, copy the fake license ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif.

Sharing Game Updates
While you may simply copy the content of ux0:patch/TITLE_ID or grw0:patch/TITLE_ID (in the case of selected card titles), game updates can be downloaded and installed directly from the PlayStation Network (unless the newest update is not compatible on 3.60).

Installing shared applications
Digital Application and Game Cards must be stored at the following location: ux0:app/TITLE_ID
Additional contents must be stored at the following location: ux0:addcont/TITLE_ID/DLC_FOLDER and their associated licenses must be copied to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif.
Game Updates must be stored at the following location: ux0:patch/TITLE_ID.
Open VitaShell (version 1.6 or later) and press ? in the home section of VitaShell and choose Refresh livearea.
This will trigger the installation if the files have been placed correctly and the licenses within work.bin files are valid.

Source code
The source code is located within the src directory and is licensed under GPLv3.

Troubleshooting
"I am getting a C1-2758-2 error when trying to run a game/application" - Your game has not been copied properly and at least one of the file is corrupt, please copy it again and retry.
"I am getting a C1-6703-6 error when trying to run a game/application" - You are running NoNpDrm from a Devkit/Testkit (PDEL/PTEL) these devices are not currently supported.
"I am getting a C0-9250-6 error when trying to run a game/application" - The nonpdrm.skprx module is not loaded, make sure the path to the module is written in ur0:tai/config.txt or ux0:tai/config.txt if the later exists on your device.
"I am getting a NP-6182-7 error when trying to run a game/application" - This error occured only once during our test while attempting to run an expired PlayStation Plus timed application, attempting to run the game once more fixed the issue, we never managed to reproduce this error, should you manage to consistently reproduce this issue, please open an issue on github.
"My game/application displays as a trial version in the livearea" - This happens because you copied a game/application featuring a trial mode, without or with an invalid/corrupt work.bin.
"I somehow messed up the installation, how can I reinstall a game?" - You can delete the (fake) license at ux0:license/app/TITLE_ID and use the refresh option in VitaShell.

Donation
All my work is voluntary and nonprofit, however you can support my work by making a small donation - no matter how small, I'd be very thankful! Just be careful what you write to me in the message ;)

Special thanks
Thanks to Team molecule for HENkaku and thanks to yifanlu for taiHEN
Thanks to Mathieulh for beta testing and helping me writing this readme
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