M / engine / openbor.c
M / engine / openbor.h
M / engine / source / gamelib / commands.c
M / engine / source / gamelib / commands.h
data scripts loading.c
Called in loading screen update loop.
Randomize the movement of controlled entity year AI If Its path has-been blocked for Many Times. Temporarily It's a solution, I Shall refine the wall checking code in the future.
Expand # # attack to 99.
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