Sony May Be Remotely Disabling Jailbreaking/CFW PS3s


Quote:
Originally Posted by joystiq
With PS3 open territory for hackers and pirates, many have been wondering what action Sony will take to secure its system. The platform-destroying piracy rampant on PSP makes it clear exactly how much is at stake. To date, Sony's response to the jailbreak has been limited to mandatory firmware updates and revoking PSN access to those that refuse to use official system software.

However, a report by Digital Foundry claims that Sony can take far more drastic measures. Even if you've never signed up for a PSN account, your console will communicate with Sony servers every time it boots up. That initial load process is used to upload error logs, download updates to the "What's New" module, and a list of recently-run applications, including any unauthorized backup manager software.

Sony has yet to ban any consoles for taking advantage of the jailbreak, but the terms and conditions of the PlayStation Network make it clear that Sony has the authority to carry them out. Thanks to the system's constant self-reporting feature, "the company even has the means to irrevocably disable your console should it so wish," rendering affected PS3 consoles unusable, online and off. But will Sony ever use such a drastic measure? And if so, how will the hacker scene retaliate?

The Banhammer May Be Coming

Quote:
Originally Posted by neogaf
On boot the system contacts the server and uploads the play list etc. this list alone is enough to get anyone that goes online banned as it shows the bootmanger etc. has been running. Here is the list and what they do, I port sniffed this a while ago before I went online with a retail unit >.> because I am not stupid hehe.

Code:
fus01.ps3.update.playstation.net > Update Server (sys updates)
mercury.dl.playstation.net > What's new ads
nsx.np.dl.playstation.net > playstation store preview
nsx-e.np.dl.playstation.net > ads
(main file exchange connections)
us.np.stun.playstation.net > on boot initiates connection
ena.net.playstation.net > SSLv3 connection after above connection
dus01.ps3.update.playstation.net > secondary update attempt (could force updates)
auth.np.ac.playstation.net > SSLv3 authentication server
(destination servers)
service.playstation.net (has multiple IPs if only the ip address is blocked)
(Error Reporting)
creepo.ww.hl.playstation.net (uploads crash reports etc.)

Almost all connections cannot just be port blocked, the port will continue to increment until it connects, you have to block the entire domains. Also a big point is that ALL computers on your network need to have these blocked not just the PS3's MAC because if you are running a proxy for example to get patches, the computer you proxy to will just allow the connections right out to the open unless all local IPs are blocked from these sites as well.

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