PSP DaedalusX64 Rev 580 (16 Bit)



The DaedalusX64 team has released a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.

Changelogs:

Revision 580
[+] Missing heart is back, map arrows shows and also hud clock works in OOT & MM
[+] Even faster texture check for OOT and MK64 using u32 hash instead of u8
Note PSPRenderer.cpp now has a wire-frame mode in a #define at the top
Revision 579
[~] Forgot this..
Revision 578
[!] Fixed freeze point when entering the menu in Excitebike 64
[+] Moved Viewport code into its own class to clean code abit
[~] Removed SetNewVertexInfoVFPU_No_Light (no longer needed)
[+] Added a hack to fix scissoring issues in Golden Eye (U)
[+] Fixed gaps in Golden Eye (E) (Corn)
[!] Improved DLParser_RDPHalf1_GoldenEye
[+] Added a check to remove unnecessary texrects (fixes John Romero's Daikatana and other games)
[+] Avoid unnecessary loads in DLParser_FillRect
Revision 577
[~]Fixed compiler warnings

Download Here

Subscribe for Latest News